New Version 1.4 Available

I’ve just finished compiling and uploading the latest version of Tactics Elemental.

For those who purchased from shop.fredgdart.com, your purchase download receipt will now have the link and decrypt key for the new version.

For those who supported the Offbeatr campaign, Your links have been mailed to your support email addresses. If you didn’t get an email, please contact fredgdte@gmail.com and we’ll straighten things out.

I’ve also created a test DLC pack and will post it here (free of charge of course) here.

Issues: The previous builds had hooks for only 4 DLC packages. I realized that was going to severely limit me so I rewrote the code that handles DLC (Which kind of extended into code that handled normal levels.) I should be able to write and publish as many DLC campaigns as I please for use with this version and beyond.

Resolved issues: I found the broken link for Xolo/Mayzi 4th interlude and re-connected. It should now work as intended.

I’ve only been able to test this newer version over the weekend, but I’m pretty satisfied with it so far. Hopefully I can now focus on making new content instead of tightening the bolts on the old.

Thank you all for your patience.

Sales for new customers will begin again soon on Nutaku.

Status Update

I’m still in the middle of transitioning from my own store to Nutaku, so I appreciate the patience for that.

Currently I’m hard at work on the first DLC campaign, but there’s some simple bugs to work out of the system. (Mostly of how Asset Bundles are very different from internal assets… and how they cache… and how they need much more attention from the app or they crash…) Whew…

Current Issues that I’ll look into: Mayzi and Xolo’s 4th interlude is reported as not working.

New Version 1.3 Available

Issues resolved…

  • Cleareat and Kapak’s 4th interlude was not properly linked to its level.
  • Leafa and Makyl’s 4th interlude dialog was not properly linked to its level.
  • The first Eternial Techna Scroll mission was adding 3 characters prematurely
  • Interlude bond levels for accuracy and critical hit based bonds were not calculated properly.

I was not able to provide a small patch for this update. I installed some code to get ready for the first DLC campaign module and it required a lot of changes across the board. (I might have to have one more full version if things don’t work out as planned. Sorry about that.)

For those who purchased from shop.fredgdart.com you may re-download the receipt to get your new link and new decrypt key.

For those who supported through Offbeatr I have sent out the new download links.

Current Game Issues

Issues resolved: 2017/11/03

  • Cleareat and Kapak’s 4th interlude was not properly linked to its level.
  • Leafa and Makyl’s 4th interlude dialog was not properly linked to its level.
  • The first Eternial Techna Scroll mission was adding 3 characters prematurely

Known issues: 2017/11/03

  • Interlude bond levels for accuracy and critical hit based bonds were not calculated properly.  (The calculation system was corrected for this, but current save games are already affected. I’ll be working on a code to recalculate all pair-bond bonuses during save-game load soon.)

Added content: 2017/03/11

  • Added the DLC “Outword” gate to the Astral Leyline… (Which will allow access to DLC campaign missions.)

I’ll need a few hours to compile and at least a day or two to test these adjustments. I should have the latest versions uploaded by Wednesday, March the 15th.\

Update– Slight delay in building the update. Unity changed it’s AssetBundle API about 6 times and the reference texts for it is spread across 4 different versions which is delaying my DLC plug-in intergration.  In short. I got a bug in my DLC plug in system and the reference manuals each reference different fixes for v4.3, v4.5 v5.0 and v5.5+ –alllll over the place. I need some more time to sort things out. I hope by this evening.

Update-2017/03/15

Installing the new libraries for dlc seems to have changed the resource files for all 500+ levels/scenes. (some shrunk, some grew) Unfortunately that means the new version is an ENTIRELY different build. Which means I can’t patch… Or I COULD, but the patch would be larger than the build.

For those who purchased from shop.fredgdart.com the new build is available to download from the purchase page *right now*.

For Offbeatr supporters I’m preparing the new links and decryption keys right now. I’ll be emailing those off to you as soon as I finish generating new decryption keys.

 

Current Game Issue Status:

The lastest patch and update is now available.

Version 1.2a patch

Fixed: New Game Plus Issue that activated certain random encounter stages and gave them priority over story stages. Unfortunately this only effects New Game Plus play-through that start using version 1.2a… Any early New Game Plus should, well, restart New Game Plus…

Using the code on the battle stage command line

/STARTNEWGAMEPLUS

Will restart new game plus.

Unresolved Issues (Ones just discovered hours ago, actually)

  • Under certain conditions, characters that were not introduced in the story show up on the roster.
  • Makyl and Leafa’s 4th interlude is still linked to it’s place-holder dialog asset.

Fortunately, none of these issues keep anyone from playing through the story, but I’ll work to fix these issues as soon as possible.

Fred.